eHealth project
This blog is only interesting outside of Novartis in the 2020s or later as historical context. These are the kinds of digital-related questions that big pharma was wrestling with in 2011.
I have recently been asked, along with Craig Smith in Development, to lead a Novartis-wide project on eHealth. Specifically, we are helping to bring together information about what is going on in the industry and within Novartis to try provide insight for the formation of a Novartis eHealth strategy.
When I tell this to people, they almost always have the same two reactions: Why YOU? What is “eHealth”?
Some people assume that I’m involved because, as the CIO of NIBR, I see all kinds of “e-” things going on and therefore am well-versed and well-qualified in matters of eHealth. Nope. It turns out that, while I’ve got “eBikeRiding” and “eVideoGames” totally under control, I’m still struggling with just “eDrugDiscovery”.
I think I’m involved in this because I opened my eBigMouth and asked Joe Jimenez a question along the lines of “so, what are we going to do about all this eHealth stuff, because it’s probably a big deal?” …. whoops.
What is “eHealth”?
As to that second question… It turns out that defining “eHealth” is very, very difficult. In some sense, the way that we create our definition is effectively the answer to “what are we, Novartis, going to do about it?”
When we talk about eHealth, we refer to a HUGE range of subjects and catch-all phrases: electronic health records, patient connectivity, market access, patient recruitment, telemedicine, health data management, personal health records, medical social networking, patient stratification, next-generation sequencing, new commercial models, patient-defined communities, treatment paradigm innovation, remote monitoring, mobile devices, globalization, genomics revolution.
Augh!
Let’s turn to the authoritative source of all human knowledge: Wikipedia.
Wikipedia’s definition of eHealth is one of those “everything” pages. It basically says, “this comprises many topics, including: electronic health records, telemedicine, consumer health informatics, health knowledge management, virtual healthcare teams, mHealth, Grid-based medical research, healthcare information systems”.
And then in the next section of that page, the author(s) point out that this definition is contested.
So, the Wikipedia definition is not particularly helpful… but it does underscore my point - eHealth means many things to many people, and is very, very broad.
Having struggled with this question for several weeks, here is my attempt at an answer:
eHealth refers to any aspect of health-related activity that is
being changed by advances in information technology.
Under this definition, eHealth is BIG. Really, really big. Broader than the traditional domain of pharmaceutical industry, which is basically about creating and selling therapies? Broader than caring for sick patients (generally the top focus of the medical industry), – because eHealth is also about preventative medicine and care, so touches people who are healthy and are trying to stay that way. Moreover, one could argue that advances in information technology are themselves impacting more or less EVERYTHING. So… eHealth is a very broad topic.
Hmm. This definitional approach to trying to understand why eHealth matters to us is turning out to complicate things, not provide simpler answers.
So let’s turn to analogies.
eChanges in The Music Industry
Let’s look at an industry that has been radically transformed by information technology: music. What happened? Who won, who lost?
The very first iPod was released in October of 2001. That was less than ten years ago. (Yes, I have one of those iPods.) What was going on before that, and what has happened since?
While the iPod is the symbol of the “e-iffication” of music, I would argue that the introduction of the compact disc in 1979 was more foundational. That was the first real demonstration of the ability to encode and reproduce music fully digitally.
Music encoding is what ultimately has enabled the entire world of music to move what is fundamentally an analog activity (singing or playing an instrument) to what is now effectively 100% a stream of digital bits, used in thousands of ways that could not have been imagined before.
The world spent the next twenty years after the introduction of the CD arguing about digital music. Did it lose audio quality? Did it matter? Hey, what about my big album art? Do CDs melt if you leave them on your dashboard? Etc… And then the transformative things happened: we got better at digital encoding (mp3 files) and the Internet escaped from the laboratory, which enabled the Web to come into existence, changing how human beings interact with each other.
The full digitization of music and the mass-consumerization of the Internet were the core conditions that enabled Apple to create iPods and iTunes, shaking up and transforming the music industry. Apple didn’t do anything magic at all, they just made digital music much more accessible to the common masses than others had. During this era, fights about intellectual property and piracy exploded… the music industry started going after college students for file sharing, and fortunes were made and lost on steal-my-music business models. (Remember Napster?)
Simultaneously, the web became more interactive - Facebook, MySpace, Twitter and home-grown sales venues exploded, allowing musicians to reach out more directly to their audiences. Music marketing and packaging has fundamentally changed. Now digital music players are the norm, sales of CDs continue to drop, and Apple dominates the recorded music distribution business so much that they are being investigated for monopolistic practices. Digital music has completely a part of the world we live in – no one even thinks of the alternative.
We’re not done… it will all continue to change. iPods are less trendy and fading into whatever-land. Audiophiles and hipsters are moving back to vinyl. Someone else will figure out how to exploit the next technology shift, or something will happen on the global stage, and some day Apple will be fighting to retain dominance, because, let’s face it, iTunes cannot possibly be the best thing out there.
Similar things are happening in related industries. Radio is moving to satellite and the Internet. Movies and TVs are following similar patterns to music, just a bit later. The book industry is in turmoil. The smaller world of the dictionary and thesaurus have been utterly changed by unbelievable changes - I would give anything to have a recording of an Encyclopedia Britannica board meeting in 2004… back when the bizarre user-contributed world of Wikipedia had been invented, was picking up steam, but had not yet completely crushed all other forms of encyclopedia.
Ok… there’s the music analogy. It’s my simplistic analysis of a fascinating change. What does this mean for eHealth, and what does this mean for us?
Relating Digitized Music to eHealth
Here are a few of my observations from the world of the digitization of music that relate to our situation.
No one refers to “eMusic”. The entire music industry has been impacted by changes in IT, from recording to production to distribution to listening to performance. It’s not something different from the music industry; it is the context that the music industry is in. I believe the same thing is going to happen to the medical field: it won’t have some component that is electronic; it will simply become more digital in aggregate.
Every aspect of medicine is being impacted. The question is probably not how Novartis should have an “eHealth” business. This is about how all of Novartis can shift into the context of a digitally-facilitated and rapidly-changing market.
Those changes, while obvious in hindsight, were NOT easy to predict. Everyone knew that digital encoding of music was possible. Everyone knew you could listen to mp3s on computers. Music sharing was prevalent. People had been chatting online about music since the 70s. Wikis were around for a long time before Wikipedia.
And yet in each of these areas, someone took a basic technical capability, one that may not have been obvious in any kind of strategic plan, and created a completely new distribution platform around it that changed the industry.
- Relationships of entities in the music supplier/customer world changed fundamentally. Good grief. A computer company is now shaping the music industry. What is up with that? Bands are talking directly to their fans, without the record company telling them what they can do. People are directly sharing enormous amounts of information about what they like and don’t like. But the music that I hear - that’s basically the same.
- Most of the early movers did not “win”. But a few of them - those who got the devices, platforms, and relationships right at the right time - certainly did.
Changes have been driven, in essence, by what consumers figure out they want. (But not completely.) Carrying around my entire music library in my pocket, plugging it into my car stereo, sharing music with my friends, buying music easily, finding music easily? Cool.
That said, if you go back to the 90s, would I have told you that’s what I wanted? No, probably not. But when someone showed it to me.. yeah, that made sense.
On the other hand, electronic books still drive me nuts. Too hard to share.
The fundamental change for music, movies, and publications is not the same fundamental change for medicines. In those areas, the product itself - the music, the movie, the book - lost its physical form and become a stream of bits. This seems much less likely in the pharma world because our products - medicines - are much harder to digitize.
(I must throw a word of caution out: the ability to make physical things is itself becoming much more digital. We have 3d printers, open-source hardware, and remote-controlled factories. It is entire feasible that, in the near future, it will be possible to send the information for the creation of a medicine to some type of facility, and it will then produce that compound. It sounds insane now, but then, so did Wikipedia. In any case, this is farther out than other aspects of eHealth.)
From a consumer standpoint, the actual product of the health market is the entire interaction. For sick patients, this is the assessment by the doctor and the program that may follow: consultations, diagnostics, surgery, therapies, care, etc. That treatment is as much about relationships as it is about the products. For healthy patients, this is about ongoing information about a myriad of topics: exercise, diet, symptoms, experts.
Information technology does fundamentally change the nature of communications - and thus relationships. The delivery of this entire health product is what is changing - element by element. We have to think about the interaction and the entire context, not just the therapy.
The information about the products is as important as the product itself. The iTunes platform sells digital music files, but the power of the platform comes from the information about the music. Where it came from, who it was sold to, who listens to what, what music is related to what, who to advertise to, who to connect to what, what songs are part of what album. The power of Wikipedia is the article, yes… but it’s also the searching, the relations, the references, the extensibility.
This matters to us immensely. Our product is not just medicines - it’s also the information about the medicine. Which patients does it work best for? How does it interact with other medicines? How often, and in what dosage, should I take it for it to work for me? Why would my doctor prescribe this product instead of that one? What does my buddy down the hall in the cancer ward or on patientslikeme.com think of his treatment plan?
The process of creating the music has changed thanks to better software and hardware, but that was not really a factor in the change in the market. In our world, we’re using phrases I mentioned above: electronic health records; patient recruitment; telemedicine; personalized medicine; knowledge management; bioinformatics.
In the equivalent in the music business in the 90s they might have been saying: full digital capture, production, and reproduction; file sharing; digitization formats; intellectual property protection; Walkman killer; direct-to-fan access… and so on.
It turns out that none of these were the game changer: you had to be good at all of them simply to stay competitive. The game change, and the shifts that created opportunity and put others out of business, came from insightful use of these to change the nature of the relations between consumer and provider.
Being very good at IT and its changing use in the business was necessary, but not sufficient.
- The music industry is SO MUCH SIMPLER.
Winding Up…
So, there’s my definition of eHealth (“everything”) and a first few thoughts of “why does it matter to us” - both as human beings and as Novartis associates.
It matters because everything will change, in some unpredictable way, that ultimately will be better for all of us. We will have the opportunity to thrive, and to improve care for patients. I hope we will do that by creating and driving a vision, by being a core part of the changes across the industry, by developing expertise in key areas, and by seizing the right opportunities.
We will eventually get to the deeper question of “so, what are we doing to do about that in the near term?”.
Craig and I will also update you on what our current plans are to begin to pull together information and insights.
In the meantime:
- What is YOUR definition of eHealth?
- What are YOU doing about it here at Novartis?
- What do YOU think we should be doing as a company?
Jump in with comments or send me email.
eCheers,
-r’m